![]() ![]() Weather can be manually changed if mud’s not your think, drying out the tracks and - again - making the experience a little easier for those not accustomed to things. That’s not to say MXGP 2019 is a walk in the park with realistic options turned on, players will have to get used to front and rear brakes and weight management as they fly around the game’s multitude of muddy tracks. Whereas Pro is a fairly sturdy biking simulator, MXGP 2019 is less so, perhaps in an attempt by Milestone to make the franchise more accessible. Last year, the Pro in the title was the keyword, taking the ‘realistic’ physics of MXGP3 and leaning (hard!) into them. MXGP itself seems to have moved into a yearly release, even though MXGP 2019 shares more in common with MXGP3 than last year’s MXGP Pro. I know it’s hard to believe with yearly releases like NHL, FIFA and MXGP, but year-on-year, not a lot changes. As preparation, I’ve dug into my Xbox Game Pass library (at Finn’s recommendation) to try out MXGP3 , also dabbling with last year’s MXGP Pro to get reacquainted with the official game of the FIM Motocross World Championship. ![]() ![]() Almost.Īs I’m in Canada right now, I thought it a good opportunity to ‘collab’ with the kid and deliver our thoughts on Milestones latest in the MXGP series, MXGP 2019. While I’ve dabbled with entries in the MXGP and Monster Supercross series, that kid plays through the titles almost as much as he does Fortnite. Another weak point is the frequent frame-rate drops observed during our sessions on Xbox One, a console on which we experienced difficulties playing online as well, due to the lack of players.MXGP 2019 is available now, much to the delight of my 10-year-old nephew Finn. Artificial intelligence always seemed capricious and hard to move in previous games, giving the impression that power balance is disproportionate at the time of collisions, and although this has been improved and you can now adjust it, it's still frustrating (although admittedly less than before). The AI, however, remains weak in the game. It might be a little step, but for fans of the genre, (MX Simulator fans for instance) looking for pure realism it will be a remarkable addition, not least of all due to the immersion it offers as well as the pleasant sounds that emanate off these engines. Two stroke engines are finally in the game as well, a feature that has been heavily requested by the community. There are also other changes that will directly affect the performance of your motorcycle too, such as exhausts with acceleration speed, tires and suspensions with manoeuvrability, and brakes for, you guessed it, braking. If you like tailoring your ride to suit you, then there's good news, as the game features 300 customisation options for your rider and your bike, with many manufacturers contributing parts for the latter, such as handlebars, hand protectors, and more. This obviously means you may have to adapt your racing style, but it's worth it to keep things varied and interesting. You could start under a heavy sun, for example, and finish in the pouring rain. Dynamic weather changes have also been added, making the environment more alive and breaking the monotony that can sometimes creep in with a race. All those in the official MXGP season are there (once again), and realism is pursued here as well, since successive laps will dig furrows on the track that will directly impact the gameplay. Which brings us to the second point: the circuits. This engine incorporates more visual elements to the bike such as the wheels' reaction to the terrain, a welcome little detail to an already impressive looking game. It's worth noting, however, that for the design team the main appeal of this change is that it allowed them to go beyond the limits imposed by the previous one. The purpose of this choice is obvious, improving the physics and behaviour of the motorcycles, both on the muddy ground and in the air, while also offering improved visuals. The first major change resides in the graphics engine, as the game now uses Unreal Engine 4. It seems that Milestone has heard the complaints and has been working hard to build upon community feedback, something we found abundantly obvious when we got hands-on time with the game. Italian developer Milestone will soon be back with the third iteration of its MXGP series: The Official Motocross Videogame, aiming to improve on the issues such as AI and weather conditions that plagued the first two games.
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